Tshíhzàlùsh Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Tshíhzàlùsh Ji̊ Qi̊v receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Tshíhzàlùsh Ji̊ Qi̊v covers an area of nearly 208 km2 (83 mi2), and an average elevation of 5806 m (19048 ft) above sea level.
Overview
Tshíhzàlùsh Ji̊ Qi̊v was founded durring the early 11th century, by Rä̋ch Yoīkīy 'Gemma Andre' Ra̋g Nīki̋nḱ Vúoībō. The establishment of Tshíhzàlùsh Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Tshíhzàlùsh Ji̊ Qi̊v's construction back out of the project. Rä̋ch Yoīkīy 'Gemma Andre' Ra̋g Nīki̋nḱ Vúoībō pushed on reguardles, and Tshíhzàlùsh Ji̊ Qi̊v was finished, but starts off as a terible place to live.
Tshíhzàlùsh Ji̊ Qi̊v was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Tshíhzàlùsh Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Tshíhzàlùsh Ji̊ Qi̊v is buildings are arranged within a network of spacious cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Tshíhzàlùsh Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Tshíhzàlùsh Ji̊ Qi̊v's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Tshíhzàlùsh Ji̊ Qi̊v is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Tshíhzàlùsh Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Tshíhzàlùsh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Tshíhzàlùsh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tshíhzàlùsh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tshíhzàlùsh Ji̊ Qi̊v's parks.
Tshíhzàlùsh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tshíhzàlùsh Ji̊ Qi̊v.
Tshíhzàlùsh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Tshíhzàlùsh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Tshíhzàlùsh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Tshíhzàlùsh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Tshíhzàlùsh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tshíhzàlùsh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tshíhzàlùsh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tshíhzàlùsh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Tshíhzàlùsh Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.
Tshíhzàlùsh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tshíhzàlùsh Ji̊ Qi̊v's grid is powered by mana accumulators.
Tshíhzàlùsh Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Tshíhzàlùsh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Tshíhzàlùsh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Tshíhzàlùsh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tshíhzàlùsh Ji̊ Qi̊v's natural decorations nor waterways.
Tshíhzàlùsh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Tshíhzàlùsh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Tshíhzàlùsh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Tshíhzàlùsh Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Tshíhzàlùsh Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Tshíhzàlùsh Ji̊ Qi̊v there is always just enough rain to be annoying.
The Plant-Imbued Ape near Tshíhzàlùsh Ji̊ Qi̊v are known to be more aggressive than normal.
Tshíhzàlùsh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Chronomancy energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 93
Farmers: 135
Farm Laborer: 232
Hunters: 174
Milk Maids: 122
Ranchers: 67
Ranch Hands: 127
Shepherds: 122
Farmland: 197644 m2
Cattle and Similar Creatures: 12230
Poultry: 146766
Swine: 9784
Sheep: 489
Goats: 97
Horses, Mounts, and Beasts of Burden: 4892
Craftsmen
Arms and Toolmakers: 101
Blacksmiths: 111
Bookbinders: 57
Buckle-makers: 67
Cabinetmakers: 108
Candlemakers: 174
Carpenters: 141
Clothmakers: 128
Coach and Harness Makers: 51
Coopers: 116
Copper, Brass, Tin, Zinc, and Lead Workers: 71
Copyists: 46
Cutlers: 40
Fabricworkers: 111
Farrier: 315
Furriers: 31
Glassworkers: 152
Gunsmiths: 109
Harness-Makers: 47
Hatters: 93
Hosiery Workers: 35
Jewelers: 53
Leatherwrights: 125
Locksmiths: 49
Matchstick makers: 74
Musical Instrument Makers: 73
Painters, Structures and Fixtures: 60
Paper Workers: 67
Plasterers: 68
Pursemakers: 82
Roofers: 49
Ropemakers: 50
Rugmakers: 48
Saddlers: 92
Scabbardmakers: 107
Scalemakers: 52
Scientific, Surgical, and Optical Instrument Makers: 31
Sculptors, Structures and Fixtures: 47
Shoemakers: 46
Soap and Tallow Workers: 171
Tailors: 315
Tanners: 65
Upholsterers: 70
Watchmakers: 62
Weavers: 132
Whitesmiths: 38
Merchants
Adventuring Goods Retellers: 33
Arcana Sellers: 33
Beer-Sellers: 64
Booksellers: 74
Butchers: 128
Chandlers: 125
Chicken Butchers: 130
Entrepreneurs: 50
Fine Clothiers: 128
Fishmongers: 143
Florists: 29
Potion Sellers: 85
Resellers: 212
Spice Merchants: 67
Wine-sellers: 101
Wheelwright: 80
Woodsellers: 47
Service workers
Bakers: 232
Barbers: 238
Coachmen: 68
Cooks: 244
Doctors: 98
Gamekeepers: 77
Grooms: 41
Hairdressers: 203
Healers: 134
Housekeepers: 152
Housemaids: 271
House Stewards: 132
Inns: 48
Laundry maids: 97
Maidservants: 157
Nursery Maids: 90
Pastrycooks: 174
Restaurateur: 181
Tavern Keepers: 203
Specialized Laborer
Ashworkers: 71
Bleachers: 44
Chemical Workers: 28
Coal Heavers: 101
In-Town Couriers: 106
Long Haul Couriers: 113
Dockyard Workers: 99
Gas Workers: 23
Hay Merchants: 41
Leech Collectors: 134
Millers: 116
Miners: 113
Oilmen and Polishers: 75
Postmen: 111
Pure Finder: 64
Skinners: 143
Sugar Refiners: 28
Tosher: 76
Warehousemen: 143
Watercarriers: 102
Watermen, Bargemen, etc.: 157
Skilled Laborers
Accountants: 65
Alchemist: 72
Clerk: 106
Dentists: 49
Educators: 127
Engineers: 70
Gardeners: 49
Mages: 35
Plumbers: 52
Pharmacist: 57
Professors: 21
Scientists: 37
Wizards: 21
Civil Servants
Adventurers: 45
Bankers: 71
Civil Clerks: 104
Civic Iudex: 53
Consultants: 31
Exorcist: 113
Fixers: 57
Kami Clerk: 94
Landlords: 94
Lawyers: 58
Legend Keepers: 81
Militia Officers: 489
Monks, Monastic: 148
Monks, Civic: 148
Historian, Oral: 111
Historian, Textual: 59
Policemen, Sheriffs, etc.: 106
Priests: 195
Rangers: 70
Rat Catchers: 77
Scholars: 76
Spiritualist: 84
Slayers: 27
Storytellers: 171
Military Officers: 168
Cottage Industries
Brewers: 139
Comfort Services: 174
Enchanters: 55
Herbalists: 55
Jaminators: 168
Needleworkers: 152
Potters: 85
Preserve Makers: 148
Quilters: 69
Seamsters: 287
Spinners: 135
Tinker: 56
Weaver: 116
Artists
Actors: 52
Architects: 19
Bards: 74
Costumers: 29
Dancers: 58
Drafters: 32
Engravers: 39
Fine Furniture Carpenters: 23
Glaziers: 52
Inlayers: 47
Musicians: 168
Painters, Art: 25
Playwrights: 53
Sculptors, Art: 42
Wood Carvers: 174
Writers: 188
Produce Industries
Butter Churners: 157
Canners: 143
Cheesmakers: 148
Ice Merchants: 21
Millers: 94
Picklers: 81
Smokers: 59
Stockmakers: 55
Tobacconists: 75
Tallowmakers: 104
18508 of Tshíhzàlùsh Ji̊ Qi̊v's population work within a Foundational Occupation.
979 work in Agriculture
4130 work as Craftsmen
1529 work as Merchants
2840 work as Service Workers
1888 work as General Laborers
761 work as Skilled Laborers
2730 work as Civil Servants
1639 work in Cottage Industries
1075 work as Artists
937 work in Produce Industries
27479 of Tshíhzàlùsh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2935 (6%) are noncontributers.
Points of Interest
Tshíhzàlùsh Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.
POI
History
Tshíhzàlùsh Ji̊ Qi̊v's residents established a new industry 6 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.
The the a Lance rest of Charm, an a Lance rest imbued with great amounts of Charm energies was created near Tshíhzàlùsh Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.